Mind

Procedural Modelling / Look Development

 TECHNICAL BREAKDOWN


Part 01: Distort


Part 02: Generate Connection Lines & Cubes

Code: mesh_utils.py: random_connect()

Randomly generated curves between vertexes. The range and distribution area could be controlled by curvenum and curve_lenght_max.

Code: mesh_utils.py: cover_mesh()

Generated cubes with random scale and rotation on the connected vertexes.


Part 04: Head

Import a modified Zbrush sample head.


Part 05: Lighting and Rendering

Assign PxrConstant Shader to Cubes and sphere in the head.
Set the CameraProjection to the camera to create the flat ramp shading effect.

 

 INSPIRATION & REFERENCE

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