Mind
Procedural Modelling / Look Development
TECHNICAL BREAKDOWN
Part 01: Distort
Code: distort.py (Credit: Professor Malcolm Kesson)
Generate a distorted Sphere.
Part 02: Generate Connection Lines & Cubes
Code: mesh_utils.py: random_connect()
Randomly generated curves between vertexes. The range and distribution area could be controlled by curvenum and curve_lenght_max.
Code: mesh_utils.py: cover_mesh()
Generated cubes with random scale and rotation on the connected vertexes.
Part 04: Head
Import a modified Zbrush sample head.
Part 05: Lighting and Rendering
Assign PxrConstant Shader to Cubes and sphere in the head.
Set the CameraProjection to the camera to create the flat ramp shading effect.